Outdoor Lighting Proof of Concept

This is a proof of concept render that I did while working at Outward. This render was to test the capabilities of trying to achieve a more realistic look with already established materials. Something that was very helpful in creating this scene was a tool called GScatter to help with instancing multiple geos across the scene and adding overall details. I also used an image plane with a parallax shader applied to it in order to have more control over how an HDRI was looking when used as a background. Everything was done in Blender.